Virtual Reality in Fiction

The following books all involve teens who spend time in virtual worlds.



Card, Orson Scott – Ender’s Game

Summary pending. Recommended for Grades 8 Up.

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Cline, Ernest – Ready Player One


Doctorow, Cory – Little Brother


Kincaid, S.J. – Insignia


Lu, Marie – Warcross

Poznanski, Ursula – Erebos

When Nick is approached by a classmate offering a copy of Erebos, a hot new video game, he doesn’t expect much. It looks like a simple game that allows you to design your own character, join in group quests, and fight battles in a lush fantasy setting. Just your average RPG, right? Except there’s something different about Erebos. Something unnaturally addictive. Soon, Nick is obsessively gaming late into the night, plotting ways to gain new experience levels. When his character, Sarius, is mortally wounded in battle, all his hard work seems lost—until a sinister authority figure, the Messenger, offers to help. In exchange for renewed health and energy, the Messenger asks Nick to perform a series of menial tasks—not within the game, but outside in the real world. One day he’s instructed to leave an unmarked package under a bridge, the next day he’s told to take pictures of two strangers in their car. Harmless stuff, right? Except it isn’t. When one of Nick’s delivered packages turns out to contain something highly illegal, he gets scared. What is Erebos, exactly? Is it really just a video game, or something more? More importantly—can it be stopped? Recommended for Grades 7 Up.

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